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Hi, I played the web version for a bit.  The first level isn't bad.  The second level is alright, but it took a little bit to figure out how to get across things.  The third level, though, was where I stopped.  It took me a little bit to figure out how to get across things, I got onto the first platform that was moving across, looked around and couldn't figure out where the heck I was supposed to go.  It was a bit disorienting with the background and the blocks moving around, but not seeing which way I was supposed to go.

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Ehi, didn't play it during the jam. here some Feedback if you are open to that (from the webgl version) outside the jam:

1) The camera controller is frustrating, expecially when you need to look to elements that are in the opposite direction. When you need to jump to platfomrs that make like a circle that becomes really frustrating.

2) The game overall is hard. You die very easily (as intended i suppose). Problem is, when you introduce new mechanic, those should be played in a safe environment. Level 2 with the moving wall was a lot frustrating to me (i reached level 3 and ragequitted there).

Overall nice game for a 2 days game jam, considering also the jam. Really nice step movement with a capsule. Cheers.

Thanks for the feedback :)

For the overall difficulty, it's good to know, I've playtested it so much I had trouble to gauge the difficulty.

As for the problems with the camera, was it too slow or unresponsive ? Would a mouse sensitivity slider help with that ?

I had the same issue with the camera. I dont think a sensitivity bar would help because the camera just feels slow to accelerate. The skybox was quite disorienting. maybe having a clear box around the levels would help.

Not too bad! ... which in the context of this jam is bad though